

Need some more armour? The Gripper Guard unit, which considerably slows down towers, can turn into a portable shield generator. Those aforementioned long-range sniper bastards? Well, they can’t actually shoot anything that isn’t in front of them, so when you’re approaching corners you might want to convert them into their alternate state that can instead fire a salvo of rockets at anything nearby. Okay, no, not really, but each of your units can shift between two states.

In a surprise plot twist, every single unit under your command turns out to be a Transformer that wasn’t famous enough to be in the cartoons, games, toy lines, comics, movies, or even Michael Bay’s cinematic abominations. I did mention one more little twist that’s entirely new, though, and that’s the morphing ability. Destroying towers is in your best interests not only because it stops them from firing at you, but also because they tend to drop more powers and more Carasaerasaereum. Obviously, these two combo together fairly well drop an EMP on a big heavy tower, and then use AIM to ensure that none of your units fire at it until everything else has been cleared out. There’s EMP, which disables all towers within its (extremely short) range until they’re fired upon, and there’s AIM, which forces any of your units in range to focus their fire on whichever tower you’ve selected. The third and fourth abilities are new to Anomaly 2. The second is the almost-as-obvious Decoy, which drops a low-health decoy that will attract fire from nearby towers. The first and most obvious is Healing, which drops a little repair bubble that heals everything within for the few seconds it lasts. Other than this, there’s the Commander himself, and while he can’t directly attack he’s got four nifty powers of his own that he can drop at his feet. There’s one more twist to this which is entirely new to Anomaly 2, but before we get to that, let’s bring everyone who didn’t play the first game up to speed. Want tanks? Light, rapid-firing units? Long-range bastards with huge sniper cannons? Decide, then arrange your route so that your particular convoy is at its most effective.
#ANOMALY 2 SPEED UPGRADE#
Pretty much all of your units are combat-ready, for starters, and if you have enough of the game’s absurdly-named resource (something like Caraseum or Caesaereum or Cheesecakeum, but probably not that last one even if it does sound delicious) then you can buy new ones or upgrade old ones on the fly. This is where things get a bit more interesting. In short, it’s typical tower defence, only you’re playing the runners rather than the towers. If you want them to head back to an earlier area, you’re going to have to turn them around using a couple of other roads. The only real rule is that your troops can’t go backwards. Between A and B is a big long maze of roads and roadblocks, lined with towers of different kinds, and at any time you can pause the game to change your convoy’s path. Your job is to get a convoy from A to B (or sometimes to destroy particular towers or complete other little objectives, but shut up and stop being pedantic because we’re assuming they’re all at B anyway). In case you didn’t play Anomaly: Warzone Earth, here’s how it works: you directly control the Commander, a little chap in a suit of spiffy powered armour. They even approach sequel development in different ways: while Anomaly goes the “usual” route of taking roughly the same game but trying to improve on what came before, the Sanctum devs went for making a very different beast with the same rough genetic structure.īut it’s Anomaly we’re talking about today. There’s Anomaly 2, a game which reverses the usual mechanics, as you control a squad making its way through a maze of towers, and Sanctum 2, a game which mixes up the building of towers and mazes with FPS blasting. It’s an interesting week for fans of slightly unusual tower defence games because we’ve got two slightly unusual tower defence sequels.
